Shogi is not hard to learn. Children can learn this game and so can you. If you have ever played Chess, you have a head start, but that is not a prerequisite.
Traditionally Japanese calligraphy is used to mark the pieces in Shogi. This can intimidate westerners that can't read Japanese. Luckily there are other styles of sets out there to make life easier for the beginner. Typically, once you've learned to play, you'll want to take the time to learn the symbols the Japanese use for each piece.
If you're looking for a book to teach you the rules of Shogi, buy Shogi for Beginners by
Fairbairn. You won't find a better book for beginners in English. Also, I've included rules below.
NOTE: The copy for these rules is based off the copy I wrote for my
computer Shogi game. Feel free to print them, copy them or
improve upon them for your own sites or games - commercial or otherwise. I do retain the copyright and all other
rights reserved. Please note their source also.
Rules of the Game
The game of Shogi is similar to the game of Chess. They both are derived from the same
game. One version was modified as it travelled to Europe, and the other was modified as
it made its way to Japan.
Shogi traditionally uses kanji to distinguish which piece (called a token) is which. I've decided
that
such a game as this would have become very popular in the US among other places had
it only been easier for someone that is not familiar with kanji to play. To any who know
kanji, the pieces are attractive and full of imagery.
Now to play the game first you should know the tokens and how they move.
Setting Up the Board
The board is set up as seen below. A player's tokens always point away from him. If tokens are
pointing
at you, they're not your pieces.
King
Everything about the King in Shogi is the same as the King in Chess. They look different, but
that is all.

The object of Shogi is the same as the object of Chess. Capture the other opponent's King.
Capturing the King results in victory. Unlike Chess, there is no requirement to warn the opponent
by saying "Check" or "Checkmate." Also the King is permitted to let itself be captured if the
player is careless, so be carefull!
Gold General

The Gold General can move one square in any direction except diagonally backwards.
Silver General

The Silver General can move one square in any direction except straight backwards or to the left
or right
horizontally.
Knight

The Knight moves similarly to the Knight in chess, but with more restrictions. It is the only
token that can jump other tokens. It moves forward in the "L" shape, but no other directions.
In other words, two spaces forward in conjuction with one to the side, either left or right.
Lance

The Lance, sometimes called a Spear, can move straight forward as many squares as it wants, but
cannot
jump over any tokens.
Pawn

The Pawn can move one square forward. Unlike Chess, it cannot move two squares on its initial
move. Also, it captures the same way it moves. It does not capture diagonally as in Chess.
Bishop

The Bishop can move as far as it wants diagonally. It cannot jump tokens though.
Rook

The Rook can move as far as it wants straight back, forward or to the side. It cannot jump tokens
though.
Promotion Zones

Now is a good time to discuss another variation Shogi takes from Chess. Shogi allows promotion,
but it
is different than Chess. All tokens except for the King and Gold General may be promoted. The
Rook and
Bishop gain the movement capabilities of King in addition to keeping their old movement
capabilities. All
other tokens exchange their movement capabilities for that of the Gold General when they are
promoted.
Promotion (with few exceptions) is never mandatory. When a token moves into, out of, or in the
last three
rows of squares on the opposite side of the board from their starting place, they may choose to
promote.
Mandatory promotion happens if any token moves to a square where its only legal move is
prohibited by the edge
of the board.
Promoted Pawn

The Promoted Pawn moves like a Gold General.
Promoted Lance

The Promoted Lance moves like a Gold General.
Promoted Knight

The Promoted Knight moves like a Gold General.
Promoted Silver General

The Promoted Silver General moves like a Gold General.
Promoted Bishop

The Promoted Bishop moves like itself and a King combined.
Promoted Rook

The Promoted Rook moves like itself and a King combined.
Dropping
Any tokens captured in Shogi are NOT removed from the game. Instead they are place in plain site
in the player's reservoir. Instead of moving a token during a turn a player may choose to drop a
token. Tokens are always dropped in demoted status.
Two special rules apply to pawns when dropping. First a Pawn may not be dropped in a column that
contains an unpromoted Pawn owned by the player dropping the Pawn. Also a Pawn may not be placed
in a position that places a King in what
Chess players would call Checkmate. (Attacking the King is fine though.)
Tokens may not be dropped on a location from which the only legal move is prohibited by the edge
of
the board. If the token will never be able to move after it is dropped, it is an illegal drop.
Illegal Moves
In tournament play, if an illegal move is made even accidentally, the player looses immediately.
In
casual games it is customary to allow players to take back accidental illegal moves.
Black and White
Shogi has Black and White players too, though the tokens are not colored. The player who moves
first is
considered to be the Black player and the other is the White player. This is reversed from Chess.
The squares on the board (which might actually be rectangles) are labeled from the Black player's
perspective. The squares are one to nine from right to left. The squares are labeled A to I from
top to
bottom. For example the bottom left square from Black's perspective is 9i and contains a Lance
initially.
Sennichite (Repetition)
Everything about the board and the captured pieces is called the Position of the board. If
everything about the board
is the same twice in the game, the Position is said to be repeated. If the Position is repeated
four times the
game is a draw, or in tournaments, it is replayed with players' colors swapped so that a
different person starts.
The exception is that if the repetition occurs because one player is forcing it with a check of
the King, then the
checking Player looses the game for having forced Sennichite.
Remember, the repetition is of the same Position of the board, not a repetition of the moves,
though this can
result in a repetition of Position of the board and reservoirs.
Jishogi (Impasse)
When both Kings have reached the enemies side of the board, and the capture of a King seems
impossible, the players
may decide to count pieces and end the game. Rooks and Bishops count as five points, Kings are
not counted, and all
other tokens are counted as one point.
If one player has 24 points or more, but the other has less than 24 points, then player with the
greater points wins.
If both players have 24 or more points the game is a draw and may be replayed with players
swapping colors.
If one player would like to invoke Jishogi, and the other does not then the game continues. If
one player has managed
to get all of his tokens into the last three rows of the enemies side of the board and they are
all protected by other
tokens, then he may force Jishogi and all pieces are counted ending the game.
Finally...
Those are the rules of Shogi. I hope you have many enjoyable years of playing this ancient
game.
Gene Davis
www.genedavissoftware.com